Tag: Empire of Akandi

Results

  • Home Page

    Welcome to the world of Thulantir, a realm of ancient wonders, hidden mysteries, intrigues and adventure!

  • Main Page

    h3. World Information Below are a collection of links further detailing various religious systems, regions, and other useful information about the world. [[Bestiary]] [[Character Options]] [[History]] [[Languages]] [[Legends]] [[Magic]] [[ …

  • Character Options

    Below are character options unique to the setting, or new to the group. [[Alignment]] [[Backgrounds]] [[Class Options]] [[Feats]] [[Naming Conventions]] [[Main Page | Back]]

  • History

    An overview of the history of the world. The [[Days of Thunder]] was a time tens of thousands of years ago. It was the time of the First Ones. These were largely saurian peoples who ruled the land masses. Accounts vary as to what precisely these …

  • Religions

    A list of each of the deities active in the world. Most people in the world are polytheistic. While there are some exceptions among the general populace, most will pray to Sol when they seek a good yield from their crops, pray to Samsarra when they've …

  • Sol

    h4. *THE SUNLORD* [[File:572208 | class=media-item-align-center | a37539da95a1b614abf0ea2d4d7f984a.jpg]] Lawful Good (LG) Sol is the god of the Sun. He represents summer, the constants of time, the harvest, fire, and protection. Clerics of Sol …

  • Luna

    h4. *THE MOONMADIEN* Neutral Good (NG) Goddess of the moon, Luna has a strong association with wolves, family, change, and freedom. Her iconography includes moon discs and wolves. Her holy symbol is of a wolf howling at a large moon. Clerics …

  • Terminology

    This page is a simple list of definitions for common terms and phrases heard at the table/in the game world. If there are terms not listed here that you would like to see, tell me and I will get them added to the list below. *Aberrant*: A type of …

  • Bestiary

    Fun factoids about monsters will go here. [[Aberrations]] [[Beasts]] [[Celestials]] [[Constructs]] [[Dragons]] [[Elementals]] [[Fey]] [[Fiends]] [[Giants]] [[Humanoids]] [[Monstrosities]] [[Oozes]] [[Plants]] [[Undead]] [[Main Page | …

  • Samsarra

    h4. *THE LADY OF RETRIBUTION* Lawful Good (LG) Samsarra is associated with lions, her holy symbol being the profile of a golden, roaring lion. Clerics who venerate Samsarra have access to the War domain. Her churches often attract as many paladins …

  • Kanto

    Lawful Neutral (LN) As the god of nature, Kanto holds sway over natural renewal, the cycle of seasons (something he shares in part with [[Sol]]), and the natural hierarchy. Rangers and druids tend to enter his service more often than do clerics, but …

  • The Ebon Judge

    Lawful Neutral (LN) A being of indeterminate age and gender, the Ebon Judge is the deific aspect of death, presiding over the dead of the world whose holy symbol is a skeletal hand grasping a gavel. The Ebon Judge's clerics offer funerary services to …

  • Iomandra

    Lawful Neutral (LN) Iomandra holds sway over the spheres of tactics, education, and also prophecy. She is revered by scholars and intellectuals all over. Clerics who pray to her have access to the Knowledge domain. Her holy symbol is an all-seeing …

  • Cypher

    h4. *THE FOXLORD* Chaotic Neutral (CN) Cypher is often called the Lord of Foxes or ruefully known as the god of thieves. Where her worship appears, so too will larceny and other forms of skullduggery. Cypher is also a god of luck and humor, …

  • Garl

    Neutral Good (NG) With the full name of Garl Glittergold, he is credited as the creator of the gnomes, often depicted as being the first of their kind. He is very cunning and a master jeweler, as well as a trickster. He and his clergy get along …

  • Cleric Variant - Favored Weapon

    With this variant rule, clerics maintain their normal weapon proficiencies listed under their class, with the following exception: they are also treated as being proficient in the use of their deity's favored weapon, whether or not they would otherwise …

  • Knights of the Golden Lion

    This is a holy order devoted to [[Samsarra]]. While the bulk of the order is made up of paladins and clerics, one does not need to be a member of those classes to join the order. The only requirements are the veneration of Samsarra and a willingness to …

  • Wolf Knights

    The Wolf Knights are sworn to the service of the goddess [[Luna]]. They come from all walks of life and in each region in which they are active are renowned as lycanthrope hunters. Wolf Knights are often very severe and grim and many wear armor that has …

  • The Ebon Guard

    The Ebon Guard is said to serve [[The Ebon Judge]]. Many common people feel uneasy around members of the Ebon Guard, who tend to be armored and clothed in grays and blacks. They are shrouded in mystery, much as their deity is and common conceptions …

  • Order of the Radiant Phoenix

    This order is devoted to the god [[Sol]] and is often seen as a positive influence in any area in which it is active. While boasting a number of clerics and paladins, the Order of the Radiant Phoenix also attracts a number of monks, more notably here …

  • Stormlances

    Sometimes also called Lightningbringers, members of this faction have sworn to serve diving Talos, Lord of Storms. Despite their god's affinity for the oceans, Stormlancers are not relegated only to coastal regions and can be found in any environment as …

  • The Vulture Guild

    A secretive cabal, little is known about the Vulture Guild, save that they are widespread and that death accompanies them wherever one of their members happens to arrive. Their structure is a mystery, but what is known about them is that whenever they …

  • Alignment

    The alignment system in Dungeons & Dragons involves 9 steps in total. This particular campaign will use 4. The remaining 5 will be approved on a case-by-case basis. The alignments available are: *Lawful Good* *Neutral Good* *Chaotic Good* *Lawful …

  • The Borderlands

    A political "buffer zone" that is bordered on all sides by other, larger geopolitical entities, the region is temperate and fairly fertile. They are ideal farmlands and also hold a generous supply of lumber. While far from any coast, the region does …

  • The Syndicate

    The Syndicate is a term used by the people of the Borderlands that collectively refers to the various criminal enterprises active within the region. These outfits have adopted the name "syndicate" as well, but they would be among the first to tell you …

  • Khalid

    Khalid is a land on the slow road to recovery after a ruinous war with an individual who called himself Anubis, wielder of a powerful sword of black metal referred to as "Death." Once, Khalid was a kingdom of lush vegetation and was quite affluent. It …

  • Akandi Empire

    Referred to often as merely "the Empire," the Akandi Empire was formed relatively quickly, as empires go. The general Kandi (Akandi translates to "land of Kandi") forged the empire with gold, iron, and blood. The empire has flourished, slowly annexing …

  • Magic

    Magic, both arcane and divine, is something that is infused into the setting. Common villagers are not unaccustomed to seeing displays of either, though it is usually employed as a means of construction or healing and even then is typically used on a …

  • Nidahl

    A small town of about 750 people, Nidahl is a few days' travel north of the borders of [[Khalid]]. It is a farming community and is situated along a trade road that, when followed north, eventually leads to [[Northbridge]]. [[Lindsfield]] is the town …

  • Northbridge

    Northbridge is the largest city in [[The Borderlands]] region. It is a central trading hub between the [[Akandi Empire]], [[Kingdom of Baltin | The Kingdom of Baltin]], and the [[The Umberton Confederacy | the Umberton Confederacy]]. Northbridge is home …

  • Keep Rast

    Once a holdout for a number of [[Samsarra]]'s clerics and paladins, Keep Rast was devastated during the [[War of Iron Petals]]. It has lain abandoned for generations. * Recent findings suggest that the bandits attacking [[Anders]] and [[Nidahl]] are …

  • Lindsfield

    Lindsfield is a large town of about 3500 people that is on the trade road north from [[Nidahl]] towards [[Northbridge]]. It has traditionally served as the first major trade stop on the path from [[Khalid]] to Northbridge, or serves as the last major …

  • Anders

    A small hamlet, Anders was once the town that helped support [[Keep Rast]] in ages past and enjoyed its protection. When the keep was destroyed, Anders slowly dwindled. It is now the home of about 80 people. It has fell on very hard times with the …

  • The Umberton Confederacy

    Situated to the north of [[The Borderlands]], the Umberton Confederacy is a collection of several city-states and smaller settlements that have united together for common gain. The confederacy is so named due to the site where the compact that binds the …

  • Kingdom of Baltin

    Baltin was once a collection of smaller, more localized kingdoms and settlements but was united by Balt the Red one hundred and fifty years ago (the suffix "-in" means "land of Baltin" in the native tongue of the Balts). Since that time, Baltin has been …

  • Current Era

    400 yrs ago - Present The inspired name of the "Current Era" is a sort of placeholder name that scholars have designated as anything that has occurred within the last 400 years. This has seen the formation of several different nations that are largely …

  • Days of Thunder

    ??? - 100,000 yrs ago [[First Ones]] There is little factual information to be had about the Days of Thunder. It is assumed that dinosaurs were far more plentiful during that time, though the large lizards can still be found today in certain parts …

  • Reign of the Titans

    100,000 yrs ago - 50,000 yrs ago After the event known today as the Starfall (though what, precisely, that was remains unknown), the First Ones are believed to have been almost entirely wiped out, which paved the way for other races to rise up. …

  • Draco Wars

    50,000 yrs ago The Draco Wars heralded the end of the [[Reign of the Titans]] era. It saw the use of magic against draconic slavemasters to great effect, largely by elven and dwarven forces who had been taught the ways of magic by the dragons …

  • Dawn of the Ancients

    50,000 yrs ago - 400 yrs ago With the end of the [[Draco Wars]] came a time of exploration and expansion for the races that had once been under the rule of the dragons and the giants. This included conflict as well between the newly-liberated peoples …

  • Races

    Below follows information about each of the various races active within the world. Note: this only covers "player" races. For "monstrous" races, see the appropriate [[Bestiary]] entry. [[Aasimar]] [[Dragonborn]] [[Dwarves]] [[Elves]] [[Gnomes …

  • Dragonborn

    [[File:397550 | class=media-item-align-center | DragonbornPHB.jpg]] [[Dragonborn Classes | Classes]] A proud and old race, the dragonborn are a race of humanoid beings of draconic heritage. Individual dragonborn often have scale colorings that …

  • Dwarves

    [[File:397552 | class=media-item-align-center | 78826.jpg]] [[Dwarf Classes | Classes]] h3. *OVERVIEW* Among the eldest of the races today (they of course claim to be the absolute oldest), the dwarves of the world have declined in their …

  • Elves

    [[File:397549 | class=media-item-align-center | Elfy_3_5_FR.jpg]] [[Elf Classes | Classes]] One of the oldest races still active in the world, the elves are often seen as grace personified. There are three major subraces of elf: high, wood, and …

  • Half-Elves

    [[Half-Elf Classes | Classes]] A race caught between two worlds, half-elves have one parent that is elven and one that is human. Not wholly of either, they often are raised in one culture or the other. For one, this means that half-elves raised with …

  • Borderlands Government

    Thessia is a new nation. Its leadership is currently unclear, tbough it seems that it may well be a regency until a proper royalty can be somehow established. Many of the small farming communities that haven't yet joined the country are still run as they …

  • Akandi Government

    The Akandi Empire is ultimately ruled over by the Emperor. This title is hereditary. There is a quorum of select nobles who assist the Emperor in making sensitive decisions and it is this nobility that has gained so much infamy within the Empire and …

  • Khalid Government

    While badly damaged, Khalid's governmental system was not broken by the war with Anubis. Khalid is ruled over by an individual referred to as a Sultan. This title is hereditary, much like the title of Emperor in Akandi or King in the Baltin Kingdoms. …

  • Baltin Government

    Baltin is ruled over by a tzar, a hereditary title. The crown has been held by the Bereshnev Dynasty since the founding of the kingdom, dating back to Balt the Red. His son, Tyurlanni was the first crowned tzar of Baltin and the crown has remained …

  • Umberton Government

    The Umberton Confederacy is ruled over mostly via the document of the Umberton Compact, rather than by a figurehead. The ruling bodies of the various cities within the Confederacy confer with one another on a monthly basis to assess matters effecting the …

  • Elementals

    Elementals originate from one of the elemental planes: The elemental plane of fire The elemental plane of water The elemental plane of earth The elemental plane of air They are many different types of elemental creatures. Those so far …

  • Aberrations

    Typically denizens of a truly alien reality, aberrations are often categorized as horrors that have a propensity for turning creatures they come across to madness. Creatures encountered by/heard of the party that fit into this category are listed below …

  • Dragons

    Some of the most powerful creatures in the world, dragons inspire awe and fear in all who gaze upon them. Dragons and draconic creatures are typically characterized by an amazing amount of power which is typically associated with some type of breath …

  • Chromatic Dragons

    Evil-aligned dragons with a lust for death and wealth, there are five types of chromatic dragons. [[Black Dragon]] [[Blue Dragon]] [[Green Dragon]] [[Red Dragon]] [[White Dragon]] [[Dragons | Back]] [[Bestiary | Back to Bestiary]]

  • Metallic Dragons

    These dragons are characterized by scales that have a metallic sheen to them. They tend to have a fondness for gems and coins that they share with their chromatic kin, but are axiomatically opposed to them. Most metallic dragons have a great respect for …

  • Dragonkin

    "Dragonkin" is a bit of a catch-all term for creatures that are either closely related to "true" dragons, or that exhibit enough draconic qualities that they are generally categorized as similar-enough to a true dragon that placing them in their own …

  • Giants

    Once a race of beings who all but ruled over the world, giants tower over most other races, only seeing themselves as having competition in their dragon rivals. There are many different kinds of giant and those known to the party are listed below. [[ …

  • Humanoids

    Possibly the most numerous type of "creature" encountered in the world saving for plants and more mundane animals, humanoids are virtually any living, intelligent (at least mostly), bipedal creature that is roughly equal to a human in size. The types of …

  • Plants

    This is a listing of animate, often monstrous plants. Those encountered by the party are listed below. [[Bestiary | Back]]

  • Monstrosities

    A bit of a catch-all term, "monstrosities" refers to creatures that are living but clearly not natural. They are typically the result of magical experimentation or some other development. Monstrosities encountered by the party are listed below. [[ …

  • Undead

    Reanimated corpses raised by dark, necromantic magics, the types of undead creatures faced by the party are found below. [[Skeleton]] [[Vampire]] [[Zombie]] [[Bestiary | Back]]

  • Beasts

    Beasts are classified as naturally occurring fauna within the world. This includes normal animals as well as giant versions of those same animals. This also includes creatures such as dinosaurs. The common types encountered/known are listed below. …

  • Fiends

    Fiends are denizens of the Lower Planes. There are different subtypes within this classification. Those encountered thus far are listed below. [[Demon]] [[Devil]] [[Incubus and Succubus]] [[Yugoloth]] [[Bestiary | Back]]

  • Constructs

    Constructs are, as the name would imply, artificial creations typically given some sort of task by their creator and usually are constructed via magic. Most found in the world are used as guardians, but there also exists a plane of existence where …

  • Celestials

    Beings native to the Upper Planes, celestials are forces of good in the multiverse and are often the servants of deities. They are rarely directly active within the world, though may appear in a moment of great need or at a deity's behest. The types of …

  • Fey

    Fey are creatures native to the Feywild/Faerie or that have very close ties to that realm. Types of fey encountered by the party are listed below. [[Bestiary | Back]]

  • Beholderkin

    Beholderkin is the term applied to a terrifying type of creature characterized by a central orb that floats about three feet above the ground. This orb is dominated by a centrally-placed eye, very large in size, set above a mouth full of razor-sharp …

  • Mind Flayers

    [[File:386690 | class=media-item-align-center | Mind_flayer.jpg]] Utterly alien and incredibly malevolent, mind flayers (also known as Illithid) dwell predominantly in the Underdark. There they serve as the sometimes-allies of the drow. Mind flayers …

  • Oozes

    Mobile and predatory, oozes tend to dwell either underground or in dark places that simulate cave-like environments. They prey on anything that approaches wherever they lair. Types of oozes encountered by the party are listed below. [[Bestiary | …

  • Slaadi

    The slaadi are strange, toad-like humanoid creatures that form from something called the Pandemonium Stone. Slaadi are not native to the world, but are thought to have originated in the plane of Limbo. There are many different varieties of slaadi ( …

  • Humans

    [[File:397551 | class=media-item-align-center | Humans.jpg]] [[Human Classes | Classes]] Among the most diverse and wide-spread of the races, humanity's reach has extended far and wide over the past centuries. It is difficult to find a region in …

  • Cockatrice

    [[File:572200 | class=media-item-align-center | cockatrice.jpg]] A terrifying mixture of chicken, bat, and lizard, cockatrices are incredibly aggressive, even against foes much larger than them. They posses the ability to petrify anyone whom they …

  • Wyverns

    [[File:386936 | class=media-item-align-center | 51.jpg]] Wyverns are distantly related to dragons. They are two-legged, flying reptiles. Unlike true dragons, wyverns are not possessed of a great intellect. Wyverns are not capable of speech, though …

  • Black Dragon

    [[File:453930 | class=media-item-align-center | Gugol.png]] Black dragons tend to prefer to live in fetid swamplands and marshes. Their scales start as pitch black as newborns and gradually turn into a more dull, dark gray color as the dragon ages. …

  • Blue Dragon

    [[File:453932 | class=media-item-align-center | dragonBlue.jpg]] Often found in desert areas or sometimes badlands, blue dragons enjoy sunning themselves and flying over their domains. Blue dragons feature a lightning-based breath weapon. [[ …

  • Green Dragon

    [[File:453931 | class=media-item-align-center | 1356200069146.jpg]] Green dragons tend to lair in heavily forested areas, bringing them into conflict with fey creatures of the world as well as elves. Green dragons have a poisonous breath weapon. …

  • Red Dragon

    [[File:453929 | class=media-item-align-center | 4e_red_dragon.jpg]] Red dragons are arguably the most powerful of the chromatic dragons (something they certainly believe about themselves) and are incredibly destructive. They tend to lair in …

  • White Dragon

    [[File:453933 | class=media-item-align-center | WhiteDragon-Old.jpg]] White dragons tend to lair in arctic climates, or as close as they can. This often brings white dragons into conflict with frost giants. White dragons possess an icy breath …

  • War of Iron Petals

    The War of Iron Petals was waged between a group of [[Samsarra | Samsarran]] paladins and priests and an ancient house of high elves who had become obsessed with devilry. Keep Rast was the staging ground for the Samsarran forces. While the elves were …

  • Cult of the Blade

    [[File:386938 | class=media-item-align-center | sword-silhouette-1-e1374458273643.jpg]] A semi-secretive cult that has been tied to the service of Anubis, the Cult of the Blade tends to give its members a tattoo on the inside of their forearms. It is …

  • Wolves

    Cunning pack hunters, wolves tend to be led by an alpha that serves as the pack's leader. Roving bands of wolves are not as much of a problem in more civilized areas of the world, but they can be a concern for people living in more frontier areas, or …

  • Dire Wolf

    Dire wolves, like other "dire" versions of animals, are larger than their ordinary kin and are typically more intelligent. While dire wolves are not capable of speech, they do seem to possess an understanding of some words, or can be trained to. Dire …

  • Winter Wolf

    Winter wolves look like gigantic, white-furred wolves. Winter wolves are sometimes valued for their pelts, which can offer some protection against the cold and make for popular bases in magical cloaks that resist that element. Winter wolves are fiercely …

  • Worg

    Worgs are the most feared type of giant wolf, and for good reason. These creatures are intelligent enough that many can speak. Typically they are taught to speak a smattering of Common, though their lingual emphasis is on Goblin. Worgs are often found …

  • Dinosaurs

    Relics of a bygone era in history, these monstrously huge lizards still pose a problem in areas where they mix with anything trying to form a society. The most fearsome, of course, is the Tyrannosaurus Rex. [[Beasts | Back]] [[Bestiary | Back to …

  • Spiders

    From those that are about the size of a coin to nightmarishly large, spiders are arguably no one's favorite type of fauna to encounter, no matter where they are or how small or large the creature is. Giant-sized versions of spiders tend to make their …

  • Classic Elementals

    [[File:510885 | class=media-item-align-center | elementals.jpg]] Often merely referred to as elementals, these beings are roughly humanoid in shape and are composed entirely of a given element: air, earth, fire, or water. Such creatures are innately …

  • Skeleton

    [[File:488261 | class=media-item-align-center | WhiningSkeleton.png]] Skeletons are the reanimated bones of typically long-dead creatures. This is not a return of the soul to its corpse by any means. Rather, the skeleton is animated by dark magics …

  • Zombie

    [[File:488263 | class=media-item-align-center | 19230239.jpg]] Zombies are similar to skeletons in that they are reanimated corpses. Unlike skeletons, they have a considerable amount of flesh left to them, though they are similar in most other …

  • Vampire

    [[File:395292 | class=media-item-align-center | Strahd.png]] Vampires are undead that are intelligent and generally resemble the living person they once were. A vampire is created by conscious effort. A vampire cannot be made of a corpse the way a …

  • Taliik

    h3. *THE HUNTER* Where [[Luna]] advocates for control of lycanthropy and fostering a sense of community and family, the pack, Taliik urges giving in completely to the bestial nature of lycanthropy as well as strength and freedom. His worshipers are …

  • Rahzim

    Rahzim is a god of darkness. He is the dark antithesis of [[Sol]] and as such the two are diametrically opposed forces. Rahzim also is in opposition of [[Luna]], who brings light to the night sky, a realm often associated with Rahzim. Deeds better left …

  • Attrocis

    Where [[Kanto]] represents the balancing force of Nature and [[Talos]] its unpredictability at times as well as its destructive force, Attrocis represents the end of the life cycle in stagnation and decay -- death. Like Kanto (and Talos to a lesser …

  • Imperia

    [[File:403232 | class=media-item-align-center | Helmet-Black.png]] Imperia is a goddess representative of tyranny, but also of order. This last point means that she has some traction in larger, more developed cities and nations as a force of …

  • Xeron

    Also called "The Black Star," Xeron is a deity typically venerated by assassins and purveyors of secret, hidden lore. He is a stark contrast in his treatment of knowledge to [[Iomandra]]. Where she would see knowledge spread throughout the land, Xeron's …

  • Aasimar

    [[Aasimar Classes | Classes]] Legends tell of a rarity among mortals -- of those gifted with celestial blood. These beings are named Aasimar. They are similar to [[Tieflings]] in that their bloodline has been mixed with that of a being of the planes. …

  • Tieflings

    [[File:454608 | class=media-item-align-center | dungeons_and_dragons___monster_vault___tieflings_by_jdillon82-d4jh06m.jpg]] [[Tiefling Classes | Classes]] Oft-maligned, Tieflings are a race of humans that have fiendish blood running in their veins. …

  • Yuan-Ti

    [[File:408583 | class=media-item-align-center | Yuan-ti_-_Sam_Wood.jpg]] The Yuan-Ti are horrifying snake-like creatures. They are a blend of human and serpentine features, with "types" ranging from passingly human to truly monstrous. The term "Yuan …

  • The World

    Continents: [[Akova]] Fantastic Locations: [[City of Brass | The City of Brass]] [[Underroads]] The world is a very old place. It features six continents. Complete maps of the world are speculative at best, though there are always rumors of a " …

  • Feats

    Under development [[Character Options | Back]]

  • Mounted Combat

    The feat will work as written in the Player's Handbook, with the following added to its description: * While mounted, the rider's mount may take the Attack action, using whatever attack is listed in the mount's stat block. The mount cannot benefit …

  • Gnolls

    [[File:424159 | class=media-item-align-center | Gnolls.jpg]] Gnolls are nomadic beings that are bent on destruction. They build semi-permanent dwellings at best. Gnolls do not create any visual art, though curiously they have their own language and …

  • Kotan Republics

    The Kotan Republics are a group of various-sized islands several miles off the western coast of the mainland. The nation closest to the Republics is the Empire of Akandi. The different islands that make up the Republics are of many different sizes and …

  • The Wilderlands

    North of the Umberton Confederacy, the Wilderlands are a lawless winter frontier, rife with danger from monsters, ancient evils, and the people who are crazy enough to carve out a space for themselves. It is a harsh, unforgiving land and not at all for …

  • Kotan government

    In the Kotan Republics each island is considered something of an individual republic, with all the disparate islands together being allied with one another to the mutual benefit of all. Every inhabited island that has joined the other republics has an …

  • Akova

    Regions and Nations: [[Akandi Empire | Shattered Empire]] [[Astora]] [[Cobalt Mountains]] [[Khalid]] [[Kingdom of Baltin]] [[Kotan Republics]] [[The Barbarian Wastes]] [[The Borderlands]] [[The Umberton Confederacy]] [[The Wilderlands]] Akova …

  • Minotaur

    [[File:453773 | class=media-item-align-center | tumblr_ks8majtphh1qzb1rlo1_500.jpg]] Minotaurs are notorious creatures the world over. Infamous for their poor temperaments, they are incredibly violent and seem to delight in the taking of life and …

  • Bulette

    [[File:453783 | class=media-item-align-center | MM35_PG30.jpg]] More colloquially known as a "land shark," the bulette is a terrifying creature. Often encountered singularly, bulettes are incredibly violent, roaming monsters. They have voracious …

  • Ankheg

    [[File:453785 | class=media-item-align-center | tumblr_nbbvjjW3uz1rwcyfno4_500.jpg]] Ankhegs are large, monstrous insects that tend to be more of a plague on rural communities. These creatures burrow under the soil and will pop out of the ground, …

  • Lycanthropes

    Lycanthropes can come from virtually any humanoid stock. Many are humans, elves, or dwarves. Goblinoids and orcs can also be infected with lycanthropy. There are several strands of lycanthropy, though the werewolf is arguably the most common. Stories …

  • Werewolves

    [[File:453922 | class=media-item-align-center | Werewolf_Cut.png]] As their name would suggest, werewolves transform into either wolves, or a wolf-humanoid hybrid. Werewolves are savage and vicious creatures who revel in hunting down, terrifying, and …

  • Demon

    Demons call the Infinite Layers of the Abyss (often shortened to just 'the Abyss') home. There are several different kinds of demons, ranging vastly in power. The most powerful demons are unique entities known as demon lords, some of whom are worshipped …

  • Bar-lgura

    [[File:453935 | class=media-item-align-center | 6cd26e2bd0f2a73b3854f64fbc10f21f.jpg]] Bar-lguras resemble demonic orangutans. They are inhumanly strong and love to cause destruction wherever they go, like most other demons. Bar-lguras are on the …

  • Yugoloth

    Yugoloths are native to the plane of Gehenna. They are mercenary fiends, and will work for those who can pay them. They are not oath-bound, the way devils supposedly can be, but neither are they wantonly destructive for destruction's own sake, as demons …

  • Nycaloth

    [[File:453943 | class=media-item-align-center | Nycaloth.JPG]] Nycaloths are considered to be some of the shocktroopers among the yugoloth race. They attack with wicked claws that supposedly confer supernatural disease and also tend to wield large, …

  • Half-Orcs

    [[File:454609 | class=media-item-align-center | halforc2.jpg]] [[Half-Orc Classes | Classes]] Half-Orcs are the product of human-orc relations. The circumstances of said relations are typically violent and half-orcs are a very tangible reminder of …

  • Gnomes

    [[Gnome Classes | Classes]] Gnomes are a secretive people. They can be found more or less freely among human settlements, and occasionally with dwarves, but though purely gnomish settlements do exist, they are notoriously difficult to locate without a …

  • Halflings

    [[Halfling Classes | Classes]] Halflings of the world tend are generally a rather jovial race of people. They enjoy simple leisures, such as good company and a pleasant meal. Being among the smallest races in the world, halflings are used to being …

  • Class Options

    This is a space to see what custom/houseruled information exists about classes for this game/world. Please note, a lot of this is very indefinite -- written in pencil, to use WotC's phrase for it. Much of this has not been really playtested. As such, …

  • Favored Soul

    The Favored Soul is a new Sorcerous Origin. Rather than having the blood of dragons running in your veins or being imbued with the power of wild magic, Favored Souls instead are infused with divine power and can tap into that power for magic effects. …

  • No Spells Ranger

    An alternative build for the Ranger class, this archetype forgoes spells for a Ranger that focuses more upon battlefield control and is more of a pure skirmisher than a skirmisher-spellcaster mix. If you want to play a Ranger that is more akin to Tolkien …

  • Swashbuckler

    [[File:455895 | class=media-item-align-center | 89815f4b92bfe568826f29d8c220696d9e39e4c.jpg]] *ROGUISH ARCHETYPE: SWASHBUCKLER* You focus your training on the art of the blade, relying on speed, elegance, and charisma in equal parts. While other …

  • Cobalt Mountains

    [[File:572119 | class=media-item-align-center | 342580c781b8600f134e1806e6a10863.jpg]] [[Gleddenholme]] This mountain range acts as a natural buffer and border between [[The Borderlands | Thessia]] and [[Akandi Empire | the Empire]], but stretches …

  • Dragon's Rest

    Dragon's Rest refers to a clearing within the [[Torynswolde]] Forest where an immense dragon skeleton lies, still warm to the touch, surrounded by the wooden corpses of the druids that imprisoned the beast's soul with a spell of epic proportions, …

  • Torynswolde

    The Torynswolde Forest is what's left of a primeval forest that is now in the Borderlands region. The forest used to extend for many miles, though logging endeavors by encroaching humans gradually whittled the forest down to its current size, an effort …

  • Hills of Mist

    The Hills of Mist are aptly named, as they are almost-constantly blanketed in a rolling mist, assumed to originate from the nearby [[Star Lake]]. The Hills have frequently been the site of tales of the bizarre for the people of the Borderlands. People …

  • Keep of the Borderlands

    This castle had been an outpost for a military that no longer exists in this region. It lies near the border of the region and the [[Kingdom of Baltin]]. In poor repair, it had been unoccupied for an indeterminate amount of time. The [[Wolf Knights | Wolf …

  • Star Lake

    As one might suspect, this lake is roughly shaped like a star. It is several miles across in any direction and is filled from streams out of the [[Cobalt Mountains]]. The lake is the source of all manner of strange tales, much like the [[Hills of Mist]] …

  • Owlbear

    [[File:480271 | class=media-item-align-center | DND-next-owlbear.png]] The owlbear is a confusing creature, at least at first blush. It is almost exactly what one thinks of when they first hear the word, being a horrifying mixture of owl and bear. …

  • Ogre

    [[File:457273 | class=media-item-align-center | 757364.jpg]] Among the least-intelligent of the giants, ogres are also one of the smallest varieties of giant in the world. Still towering over humans and their ilk, ogres possess terrifying strength, …

  • Legends

    This is a space for the accumulated knowledge of legends the party knows of/hears about. [[The First Ones]] [[Main Page | Back]]

  • Akasha

    Akasha, the Sword of Lions is a greatsword that is shrouded in myth and mystery. Not much is known about the blade, except that it is reputed to have been wielded by [[Samsarra]] herself, which implies one of two things: either the goddess manifested a …

  • Miritar

    [[File:572318 | class=media-item-align-center | dcdab73966d9fdbbc213bb3d634d6fa5.jpg]] Miritar is a mythical dwarvish city often spoken of in hushed, reverent tones by dwarves all over the world. Legends about it state that it is this place where the …

  • Goblinoids

    The term "goblinoid" is a catch-all term used to denote a selection of related races of creature: goblins, bugbears, and hobgoblins. [[Bugbear]] [[Goblin]] [[Hobgoblin]] [[Humanoids | Back]] [[Bestiary | Back to Bestiary]] [[Main Page | Back to …

  • The First Ones

    The First Ones are very much a mystery. The term actually refers to at least three different races that all lived during the [[Days of Thunder]]. As such, all ruins and remains found from that time are 100,000 years old at the least. While ruins and …

  • Bullywug

    [[File:487977 | class=media-item-align-center | bullywug.jpg]] Bullywugs are amphibious humanoid creatures that look like bipedal frogs. They tend to lair in swamps, marshes, and tropical environments, forming alliances with frogs in the area, …

  • Lizardfolk

    [[File:487979 | class=media-item-align-center | lizard.jpg]] Lizardfolk are, as the name suggests, humanoid creatures that look like bipedal lizards. They favor swamps and marshy terrain, though some have been found in more tropical climes as well. …

  • Drow

    [[File:487980 | class=media-item-align-center | Drow_and_Quasit-D_D_3ed__2009__Paizo_Pathfinder_-_Pathfinder_Roleplaying_Game__Core_Rulebook__pzo1110___oef_.jpg]] Cousins to the surface [[Elves | elves]], the drow are a race of subterranean elves that …

  • Duergar

    [[File:487981 | class=media-item-align-center | Duergar.jpg]] Sometimes also called "gray dwarves," the duergar are a subset of dwarves that dwell almost exclusively in the Underdark. Like their more well-known relatives, duergar are stocky and sport …

  • Kenku

    [[File:487995 | class=media-item-align-center | iw_kenku.jpg]] The kenku are a secretive race of humanoids that resemble flightless crows. Their origins are unknown. They can be found in large cities, though typically in small numbers. Where they …

  • Kobolds

    [[File:488034 | class=media-item-align-center | Monster_Manual_5e_-_Kobold_-_p195.jpg]] A race of small, reptilian creatures, kobolds are crafty, cowardly, and dangerous in large numbers. When encountered alone or in smaller groups, kobolds tend to …

  • Kuo-Toa

    [[File:488042 | class=media-item-align-center | c60d792e0dbc433d534d79496733abdc.jpg]] The kuo-toa are a race of subterranean fish-men that dwell in the Underdark. They are technically amphibious, as they can survive in and out of the water, but their …

  • Orcs

    [[File:488046 | class=media-item-align-center | orc_warrior_by_dimelife-d6cn5qh.jpg]] The great bane of civilized societies everywhere, orcs are often synonymous with ruin, raids, and bloodshed for many. Thickly muscled and tall, these humanoids have …

  • Sahuagin

    [[File:488049 | class=media-item-align-center | 114849_CN_GL.jpg]] Also commonly called "sea devils" and the terror of many coastal settlements, sahuagin are found in the world's oceans. They are also a constant threat for sailors, along with pirates, …

  • Spectators

    [[File:488267 | class=media-item-align-center | spectator.jpg]] Spectator beholders are summoned into the world to watch over an area or an item. They have a standard, known contract period of 100 years, after which time the spectator is free to do …

  • Beholders

    [[File:488271 | class=media-item-align-center | 10140.jpg]] Also commonly called eye tyrants, these beings consist of a fleshy orb that floats about 3 feet off the ground, has a large, central eye placed over a mouth of sharp teeth, and 10 eye-stalks …

  • Doomseekers

    The Doomseekers are an order devoted to [[Iomandra]]. They are a more secretive order and are dedicated to cataloging doomsday prophecies -- and attempting to stop them. There are not many Doomseekers active in the world. Part of this is because they are …

  • Akandi Nobles

    Nobility in the Akandian Empire is a bit of a loose term. Unlike in many other countries, the aristocracy does not necessarily hold land within the Empire. Many do, as the Empire holds sway over an impressive amount of the continent, but there are a …

  • Astora

    Astora is a legendary city that lies along the edge of the Cobalt Mountains, north of [[The Umberton Confederacy | the Umberton Confederacy]] and is technically considered a part of [[The Wilderlands | the Wilderlands]], though it is quite possibly the …

  • Backgrounds

    This space is for backgrounds that have been created with this campaign setting in mind. These are currently under development. [[Character Options | Back]]

  • Languages

    Below is a list of languages particular to [[The World | the world]] and where they are predominantly spoken, in addition to those found in the Player's Handbook. Also, a houserule on languages: at character creation, a player may select a number of …

  • Dwarvish Upbringing

    You were raised in the mountain halls of the dwarves, either in one of their smaller settlements or one of the few remaining large dwarfholds that dot the mountain ranges of the world. As such, you likely hold to their system of beliefs and values, that …

  • Astorian Upbringing

    You were raised in or very near to the mystical city of [[Astora]], and thus have benefited from being brought up near the magically-imbued city. This provided you with some extra advantages growing up in or around the city, where most any path would be …

  • Dragonborn Upbringing

    Being raised by the dragonborn, you have been brought up with the motto of "my life for the clan." The dragonborn value the clan's honor, integrity, and self-sufficiency above all else. Acts and actions attributed to individual dragonborn are expected to …

  • High Elvish Upbringing

    You were raised in one of the few remaining high elvish settlements in the world, or in an elven district in a city, enough so that you were predominantly raised by elves. High elves are sometimes called silver elves. They refer to themselves merely as " …

  • Wood Elvish Upbringing

    You were raised by wood elves, sometimes referred to as sylvan elves. Wood elves refer to themselves as the Sylvani (hence "sylvan") which translates into "guardians" or "protectors." These elves see themselves as the protectors and keepers of few …

  • Borderlands Upbringing

    [[The Borderlands]] region may not be recognized officially as a nation, and no one really says with pride that they are from there (with one rather notable exception), but that doesn't mean that generations of people have not lived in this area natively. …

  • Imperial Upbringing

    You were raised in the area controlled by the [[Akandi Empire]], which is a rather large portion of the continent. While the Empire is a diverse place, measures have been taken to ensure that there is some semblance of uniformity across it. To that end, …

  • The Dead Man's Club

    The Dead Man's Club is a loose affiliation of necromancers that operate throughout [[The Borderlands]]. Known clubs are located in [[Lindsfield]] and in [[Northbridge]]. [[Organizations | Back]]

  • Baltic Upbringing

    Growing up in the Baltin Kingdom sees one aware of the dangers of the "barbarian wastes" to the east, as well as the threat of the [[Akandi Empire]] to the west. There is also the watchful eye of the Baltin Intelligence Service, which one is never certain …

  • Khalidi Upbringing

    Khalid is a nation just back from the brink of destruction. Once fertile, arable land has been transformed by magic and tragedy into ashen-strewn deserts in many places of the country. There are still oases that were spared the devastation of war, but …

  • Howl Edge

    Howl Edge is a _lycanthrope bane greatsword +2_ that also holds within it a spirit. This spirit is sentient and can communicate with its wielder in dreams, and possibly also during waking hours. The sword is spoken of in old texts devoted to [[Luna]] and …

  • Sir Elias

    Sir Elias was a folk hero who hailed originally from [[The Umberton Confederacy | the Umberton Confederacy]] but came to the region known as [[The Borderlands | the Borderlands]] after establishing himself as an adventurer to the north. Elias is supposed …

  • The Barbarian Wastes

    The so-called Barbarian Wastes are, despite the name, not a wasteland of inhabitable land. This is the monicker that [[Kingdom of Baltin | the Kingdom of Baltin]] has given this area to the east of it as it is populated by various barbaric tribes of …

  • Umberton

    Umberton is a large city of about 35,000 people. Aside from [[Astora]], it is the largest city in the northern portion of the [[Akova | Akovian continent]], but where Astora is an elvish city, Umberton is one that is more tellingly human in design, and …

  • Nath

    Nath is a city of about 14,500 people. This makes it among the largest of the Confederacy cities, second only to [[Umberton]] itself. Nath was once the seat of a human kingdom a few hundred years ago. It is this kingdom to which [[Sir Elias]] was born …

  • Imperial Capitol

    The Imperial Capitol, sometimes referred to merely as "Capitol City" or "the Capitol," is the seat of power for the Akandian Empire. This place is where the Emperor and his family reside, as well as the members of the Imperial Quorum. It is encouraged for …

  • School of the Pale Rose

    The School of the Pale Rose is a prestigious fencing school within the Empire. It is not the only such school within the Empire, but there are not many, and this one differs by not being within [[Imperial Capitol | Capitol City]]. The Pale Rose school …

  • Lockstone Vault

    [[File:572132 | class=media-item-align-center | 90653cadfa9d36adfec01a4fc0ba9f81d6a084e0.jpg]] The Lockstone Vault is, along with [[Miritar|the lost hold of Miritar]], one of the most prominent legendary locations in dwarvish lore. The Lockstone clan …

  • Golems

    Golems are humanoid constructs that are made via specially-designated magical rituals. The methods of golemcraft are shrouded in mystery and secrecy. They are not generally known, even to those who might wish to make them. Golems are often made to act …

  • Clay Golem

    [[File:511500 | class=media-item-align-center | GnomeClayGolem.jpg]] Clay golems are the least stable of the various golem types. Due to this, their behavior is prone to becoming more and more erratic as the golem ages. While often considered the " …

  • Flesh Golem

    [[File:511505 | class=media-item-align-center | golemFlesh.jpg]] Possibly the most horrific of the golem types, at least in appearance, flesh golems are made of the stitched-together corpses of the deceased. While they are no more evil than any other …

  • Iron Golem

    [[File:511509 | class=media-item-align-center | 08221eba59e4593014995455620aee75.jpg]] The most fearsome of all the various types of golems, iron golems resemble hulking, animate suits of armor and are often made with a large, bladed weapon. While …

  • Stone Golem

    [[File:511515 | class=media-item-align-center | Monster_Manual_5e_-_Golem__Stone_-_Conceptopolis_-_p170.jpg]] Stone golems are large, humanoid-shaped animates that, when still, are often indistinguishable from statues. That is, until, of course, they …

  • Salamanders

    [[File:511519 | class=media-item-align-center | 130523salamander.jpg]] [[File:511520 | class=media-item-align-center | 8073386_orig.jpg]] Natives of the Elemental Plane of Fire, salamanders grow from limbless "fire snakes" to be large, serpentine …

  • Hill Giant

    The dullest of the giants, hill giants often lair in mountains and the foothills of the world. They form into loose bands or tribes, with the strongest of them being the leader. Hill giants are somewhat nomadic, ranging around the world to try to find …

  • Mysteries

    This is a list and brief explanation of the various "big picture" mysteries in the world. These are world-spanning conspiracies and issues that are unanswered, but would have global ramifications if solved. * *Where does magic come from?* This is a …

  • City of Brass

    [[File:534607 | class=media-item-align-center | 6235098f1b921bd82ea6751bf073bc39.jpg]] The City of Brass is a mighty trade metropolis located in the [[Plane of Fire]]. Built thousands of years ago, it stands as a testament to the might of the efreeti …

  • Genies

    The term "genie" refers to a type of very powerful elemental being. They have the ability to cast a smattering of spells innately and tend to rule over large swaths of the planes they inhabit, or sometimes the world. Some genies have the ability to grant …

  • Efreet

    Efreeti appear as tall, well muscled humanoids with skin the color of basalt. They hail from the Elemental Plane of Fire where they lord over the plane's other inhabitants from the [[City of Brass]]. [[Genies| Back]]

  • Troll

    Trolls range from about 8 to 10 feet tall and have warty skin, generally green in color. They have ragged, often ratty hair and large, pronounced noses as well as sharp teeth. Trolls are renowned for their regenerative capabilities. It's well known that …

  • Incubus and Succubus

    Fiends that are found throughout the Lower Planes, incubi and succubi are a type of fiend that specialize in corruption by seduction. Natural shapechangers, they often alter their appearance to be the most alluring for their intended targets. The kiss of …

  • Manticore

    A manticore is a horrifying creature with the body of a lion, huge, bat-like wings, a tail of projectile spikes, and a humanoid face. They are intelligent and can be taught to speak. Monsters and evil beings sometimes keep manticores as guardians, …

  • Carrion Crawler

    [[File:572199 | class=media-item-align-center | CarrionCrawler-BMetheney.jpg]] A large, almost grub-like creature, carrion crawlers are so named for their preferred diet. That said, they have no compunctions against killing living prey for a meal, and …

  • Ettercap

    [[File:572206 | class=media-item-align-center | Ettercap_-_Wayne_Reynolds.jpg]] Ettercaps are bipedal, arachnoid creatures that often lurk either underground or in forested areas. They tend to be found accompanied by monstrous spiders and seem to be …

  • Griffon

    [[File:572205 | class=media-item-align-center | 640x428_3861_Griffon_2d_fantasy_griffon_picture_image_digital_art.jpg]] Avian predators, griffons are fiercely territorial. With the body of a lion but the wings and head of an eagle, no one is very sure …

  • Hook Horror

    [[File:572207 | class=media-item-align-center | hookHorror.jpg]] Hook horrors dwell almost exclusively in the Underdark. There they are feared predators that hunt in packs, communicating by clicks and by banging their arms together. Standing around 9 …

  • Hydra

    Situated in many myths and legends, hydras are voracious carnivores. They prefer wetlands and marshy terrain to make their home, driving out any smaller competition for resources and gorging themselves until prey runs out, when they move on to their next …

  • Mimic

    Mimics are the bane of adventurers everywhere. Formless shapeshifters, mimics have a tendency to disguise themselves as inanimate objects, such as a treasure chest or a door. Then, when someone happens by, the mimic strikes, adhering to their victim and …

  • Naga

    Naga are intelligent, serpentine creatures. They are functionally immortal and are endlessly reborn. [[Bone Naga]] [[Guardian Naga]] [[Spirit Naga]] [[Monstrosities | Back]]

  • Bone Naga

    Bone naga are undead skeletons made from either guardian or spirit naga. Bone naga are made via a dark ritual concocted by the [[Yuan-Ti]] that halts a naga's resurrection as a result of the two races' enmity for one another. Bone naga are servitors of …

  • Guardian Naga

    Guardian naga see themselves as the protectors of their domain, and give themselves the responsibility of keeping safe all in their domain. They do this with absolute, if benevolent authority. [[Naga | Back to Naga]] [[Monstrosities | Back to …

  • Spirit Naga

    Spirit naga are vengeful, hateful creatures that disdain virtually any other living thing, seeing them solely as meant to serve at the naga's whims, at best. They rule over their domains through brutality and fear. [[Naga | Back to Naga]] [[ …

  • Roc

    [[File:532022 | class=media-item-align-center | roc.jpg]] Rocs appear in body to resemble eagles or large hawks. Seeing one up close betrays the fact that they are gargantuan birds, rivaling the size of the oldest dragons. Rocs will dine on virtually …

  • Rust Monster

    More annoying pest than true monster, rust monsters are still something to be feared, especially by adventurers just starting out. The insect-looking creatures have the ability to oxidize metals, subsisting largely on rusted iron and steel, which has done …

  • Umber Hulk

    Resembling large, humanoid beetles, umber hulks are another terror of the Underdark. Famed for their burrowing abilities, they will ambush the unwary through walls, sowing confusion with their gaze attacks before setting in with their claws mandibles. …

  • Blue Slaad

    [[File:532021 | class=media-item-align-center | b3a8675b0f1ecd88d3044b1907d6db94.jpg]] Blue slaad are hulking brutes with two curved, wicked claws that come off the backs of their hands. They use these claws to infect their foes with chaos phage -- a …

  • Intellect Devourer

    [[File:532020 | class=media-item-align-center | Someone_needs_to_carve_a_brain_pattern_and_attach_legs__6ad0401071a0e157cd901de5607c9350.jpg]] A creation of the [[Mind Flayers | mind flayers]], intellect devourers look like a humanoid brain on legs. …

  • Nothic

    [[File:532018 | class=media-item-align-center | nothic.png]] Small, bipedal creatures, nothics are deformed, cyclopean mutations of mortals who looked past the veil of reality and had their wills utterly shattered by what they found there. Nothics …

  • Otyugh

    [[File:531699 | class=media-item-align-center | otyugh.jpg]] Otyughs are disgusting, horrific creatures. They have four legs, a torso that is largely a mouth, and three tentacles in place of arms, covered in tendrils and suckers. Otyughs feed largely …

  • Devil

    Devils are beings that inhabit the Nine Hells (or sometimes, the Nine Hells of Baator). They form a highly hierarchical, structured society. Unique devils known as Archdevils rule each of the nine layers and are the ruler of their respective layer, and no …

  • Old Ones

    These creatures fall outside the scope of other aberrations and range in power. They are said to come from somewhere "between the stars," often interpreted to mean an alternative reality. A sort of nightmarish realm that is incomprehensible to mortals, …

  • Star Spawn

    Star Spawn is the name given to a rarely seen nightmare. These creatures walk on two legs, average around ten feet tall, and have green skin that sags and bunches, sometimes with open sores and pustules forming. They have wicked claws and batlike wings …

  • Angels

    Angels are typically thought of as servants of the [[Religions | gods]] of the Upper Planes. They are effectively immortal and are very rarely seen in the world, acting more frequently on other planes. Their seemingly unerring sense of right and wrong can …

  • Deva

    The more commonly encountered types of angels, devas more frequently walk among mortals in the world. Capable of changing their appearance, they will often travel around the world performing small miracles and generally learning about mortal behavior as …

  • Book of Vile Darkness

    The Book of Vile Darkness is a massive tome of unknown origin. It is said to contain information about a truly staggering amount of evil, foul lore. It is unknown what it describes in full, but it seems to corrupt those around it. Notes found by the …

  • Planes

    This is a record of the various planes of existence that stand outside the world. These planes are the homes of many other creatures, from elementals and fiends, to angels and supposedly the gods themselves. [[Abyss]] [[Astral Plane]] [[Celestial …

  • Valhalla

    Valhalla is an eternal battlefield. War rages across its fields and rolling hills for eternity. Any creature except for undead, constructs, and elementals slain here are resurrected on the next dawn to continue to fight. [[Planes | Back]] [[Main Page …

  • The Far Realm

    Sometimes also called the Space Between the Stars, the Far Realm is an alien reality that belies comprehension. Home to horrid monstrosities beyond understanding, it drives most of those that catch glimpses into the place mad beyond recovery. No known …

  • Abyss

    The Infinite Layers of the Abyss are, as they sound, never ending planes that are all nightmarish realms ruled over by demon lords and the various [[Demon | demons]] they hold sway over. Some of the layers have certain notoriety throughout the …

  • Faerie

    Faerie is a realm of unbound wilderness. It resembles the regular world for the most part, but featuring more exaggerated forests, mountain ranges, and the like. The bulk of Faerie, sometimes also called the Feywild, is ruled over by one of two courts: …

  • Plane of Fire

    A hostile place of fire and ash, this plane is home to [[Efreet]], [[Classic Elementals | fire elementals]], [[Salamanders]], and the Azer. There are a few places within the plane more hospitable to non-native visitors. The most well-known of these is the …

  • Thraxis

    Thraxis is a cacophony of howling winds, vicious storms, and blasted landscapes. This place is a planar prison. It is easy to get into, but surpassingly difficult to leave. No one is certain who built it, but it has been used as a means of housing all …

  • Limbo

    Limbo is a chaotic place of constant change and upheaval. Stability is a near meaningless word in this place. The only constant seems to be that things are constantly shifting. The [[Slaadi]] make their home here in the twisting, chaotic nether. There …

  • Plane of Air

    The Plane of Air is a disconcerting place for those used to being on the ground as there's very little for such people to find purchase on. Earth motes float through sections of the plane that allow those without a means of flying to do more than …

  • Plane of Water

    A near-purely aquatic realm, the Plane of Water does feature a few chains of islands and the like, but the bulk of the plane and its inhabitants are to be found under the endless surface of the sea. Water elementals are plentiful here, as are marids. …

  • Plane of Earth

    This is a reality of mountain ranges, gorges, rocky vistas and deep chasms. It is home to the dao, earth elementals, galeb-duhr, and xorns. There are mountains made of precious metals and gemstones as well as peaks of impossible heights. The [[Plane of …

  • Plane of Shadow

    The Plane of Shadow, sometimes known as the Shadowfell, is a dark reflection of the world. For the most part where forests and mountains exist in the world, they do in the Plane of Shadow as well. The plane is a grim and hostile place. The energy of …

  • T'raukzul

    [[File:572110 | class=media-item-align-center | red-dragon-mountain.jpg]] T'raukzul is an ancient red dragon that legends claim resides somewhere in the [[Cobalt Mountains]], supposedly under an immense, ancient volcano, thought to be Mount Vaeluuveat …

  • First Ones

    The First Ones is a name given collectively to at least three distinct races of sentient beings on the works millenia ago. Much evidence about just who these races were, what they accomplished, or even what they looked like has been lost to the passage of …

  • Bugbear

    The most physically imposing of the goblin family, bugbears can stand up to 7 feet tall. They are typically very muscular and are known for being fairly dense. This often makes them easy to manipulate, a fact that their cousins the hobgoblins often …

  • Goblin

    A quintessential foe of people everywhere, goblins are particularly common in mountainous or hilly areas, as well as, at times, forests. Diminutive and weak compared to their cousins, goblins largely rely upon their cunning and guile to defeat their …

  • Hobgoblin

    Hobgoblins are powerfully-built, roughly human-sized members of the goblin family. They have a strict military tradition with a clearly outlined hierarchy and set of strictures that all members of their society are expected to adhere to. Of the three …

  • Fury of the Rising Sun

    Fury of the Rising Sun, or sometimes just Rising Sun, is a mace devoted to [[Sol]]. It is an ancient weapon, thought to have been one of the first weapons weapons dedicated to the sun god. Some legends contend that it was given by Sol to the god's first …

  • Sound and Fury

    Two blades, Sound and Fury are a matched set that come from the [[Kotan Republics]]. The set consists of a short sword (a wakizashi), Sound, and a longsword (a katana), Fury. They are said to have been a gift from the spirits or gods that created the …

  • Truth

    Truth is the name given to a sword that is often associated with [[Iomandra]]. While it had not been verified to have been blessed by the goddess of knowledge, the idea of the truth is one often associated with her. The sword had also appeared in the …

  • Eternian Templars

    [[File:574083 | class=media-item-align-left | templar_symbol.png]] The Eternian Templars, often merely called "templars," are a martial organization that does not have any political or religious backing. They have taken it upon themselves to police …

  • Death Watchers

    An order devoted to [[The Ebon Judge]], Death Watchers are charged mostly with standing vigil over sites with known necromantic activity that is awaiting forces to deal with it, or is relatively contained but must be watched to keep from spreading. …

  • Grinning Foxes

    Devoted to [[Cypher]], the Grinning Foxes seek to spread her dogma through their enigmatic ways and tend to focus more upon making their way in the world than they do in overtly spreading the worship of their divine patron. Many people who have a negative …

  • Keepers of the Sun

    These knights are devoted to [[Sol]], but unlike the [[Order of the Radiant Phoenix]], their members are typically those who keep out of the limelight and do not seek to draw attention to themselves. Sol's messages can reach places one would not expect, …

  • Glabrezu

    Standing well over fifteen feet tall, glabrezu ate true terrors to behold. They have vaguely lupine heads with vicious fangs and four arms: two that are humanoid, which they use to cast spells or slam enemies with fists, and two gigantic pincers that can …

  • Stat Line

    The stat line is: 17 15 14 12 11 8 Assign these values to whatever attributes you choose, then apply racial bonuses. [[Character Options | Back]]

  • Dwarf Classes

    [[File:572135 | class=media-item-align-center | 8630d763317966e0a0212817103ba6f8.jpg]] Dwarves can be of any class, but the cultural ideas of the various classes varies. *Barbarians*. Dwarves make excellent barbarians due to their natural hardiness …

  • Elf Classes

    While elves can follow any path they choose in seeking out adventure, the various elvish cultures have different views on the assorted paths they may take. *Barbarians*. While many people have the impression that elves are cool and collected, this is …

  • Astral Plane

    The Astral Plane is a dimension that serves as a sort of in between spot to reach several different planes. Portals exist here to nearly any other plane in existence. Rumors abound that if you venture far enough into the Astral Plane, you can even travel …

  • pictures

    [[File:480259 | class=media-item-align-left | 5328f298071d304996bc6f0502ab41f8.jpg]] [[File:480260 | class=media-item-align-right | 83303.jpg]] [[File:480288 | class=media-item-align-right | snou83.jpg]] [[File:488049 | class=media-item-align-left …

  • Dragonborn Classes

    Dragonborn may walk any path they choose. How their society views such paths are listed below. *Barbarians*. Even the most even-tempered of dragons are capable of flying into fits of destructive anger. The rages of dragons are legendary. And dragonborn …

  • Journals

    This is a collection of any journals or writings that the characters find or otherwise come across in their travels. [[Diary of Dorn Stonesplitter]] [[Main Page | Back]]

  • Diary of Dorn Stonesplitter

    Several entries speak of daily life. Dorn was a stonemason. This place was called [[Kaza Noth]]. Dwarvish datekeeping goes as follows: month, day, year of the dwarf's life, curent year of dwarvish reckoning, era. Dwarvish datekeeping only added eras …

  • Gleddenholme

    Gleddenholme is a dwarvish colony that was established roughly 600 years ago. Its population boasts only 1000 dwarves and is commanded by Mika Thundershield. Gleddenholme was established as both an exploratory outpost and as a new mining colony. More …

  • Kaza Noth

    Kaza Noth is an old dwarvish satellite site that sits deep beneath the rock of the [[Cobalt Mountains]] and was rediscovered by the dwarves of [[Gleddenholme]]. As the [[Diary of Dorn Stonesplitter]] indicates, the ruins of Kaza Noth are close to 50,000 …

  • Kaza Thûm

    An ancient dwarven ruin, Kaza Thûm is 50,000 years old, at least. It remains a mystery currently. Its location was only recently discovered by the dwarves of [[Gleddenholme]] after expeditions were sent following the recovery of [[Kaza Noth]]. Its purpose …

  • Underroads

    [[File:579132 | class=media-item-align-center | deep_roads-02-tunnel-p.jpg]] The Underroads are a loose connection of ancient roadways and avenues that were carved out by the dwarves long ago as they built their holds and citadels underneath the …

  • Organizations

    This is a list of some of the organizations active in the world. Organizations differ in operation from region to region, or even from town to town in some areas. While united by common cause, many organizations have different "chapters" that operate …

  • Tathoth

    [[File:572209 | class=media-item-align-center | Talos_symbol.jpg]] Chaotic Neutral (CN) The lord of the storm, Tathoth's spheres of influence include all kinds of storms (though particularly thunderstorms), vitality, and the sea. Clerics devoted …

  • Coraline Aspin

    Right-hand woman of [[:dorian]], Coraline has proven herself a capable rogue as well as an invaluable asset to both the wizard she works for and the [[The Syndicate | Syndicate]] in [[Lindsfield]]. UPDATE: Following an attack on Lindsfield, Coraline …

  • Sunbringer Justin

    Given name Luke Justin, the cleric of [[Nidahl]] earned the title of Sunkeeper upon completion of his initiation into the temple of [[Sol]] over which he now presides.

  • Dorian

    Dorian is a master of many hats. He is the head of a profitable mercantile enterprise that deals primarily with gems and old artifacts, is the nominal head of a secret social club who's members are interested in necromantic pursuits, and he is the leader …

  • Dame Astra Garou

    Dame Astra is a member of the Wolf Knights and a paladin of Luna. She is of the rank of Moonwalker in the Borderlands chapter of the Wolf Knights, though she's not the leader of, nor tied to the "pack" out of [[Northbridge]]. She is more of a "lone wolf …

  • Anton Tarikov

    * Formerly a member of the [[Knights of the Golden Lion]]. * Former wielder of the greatsword Lion's Claw, relic of the [[Northbridge]] chapter of the Knights of the Golden Lion, later revealed to be a sword called _Absolution_. * -Reportedly has a …

  • Kaelynn Rand

    * Former Pridemaster of the [[Knights of the Golden Lion]] in [[The Borderlands]]. * Had been accused of gross inaction by [[:anton-tarikov]] * Apt politician * Has been missing from [[Northbridge]] for about 2 months now * Was revealed to have been …

  • Titus Ajentis

    Titus Ajentis is dubbed Lord of Maps within the [[Akandi Empire]] and also holds the rank of 3rd in line of succession after the imperial family. His duties as Lord of Maps include maintaining cartographical integrity within the empire, but also the …

  • Reynolds

    Constable-General Reynolds is the leader of the constablry in [[Astora]]. He is charged with the basic policing of the magical city. He has had past dealings with both [[:amaranthe-mithirdrael | Amaranthe Mithirdrael]] and [[:snow-of-astora | Snow of …

  • The Night Thief

    Not much is known about the Night Thief -- including race or gender. The Astoran Oracle, Astora's premiere news outlet, dubbed a nocturnal, high profile burgler with the monicker. Thus far, no one has been harmed in any of the thefts. The Night Thief …

  • Rory Skylance

    Rory is a young man who wants to see the [[Akandi Empire]] stopped and [[Astora]] returned to its independence. He has no notions of being the city's leader, as he isn't a mage or a member of the waning nobility. He simply wants his people to be free to …

  • Dariel

    Dariel is a [[Deva | deva]] that was found in [[Astora]]. He has been mentally broken down by some unknown influence, though it seems most likely it was the former baron of the city. Precisely how and why this was done is unknown, though Dariel himself …

  • Hānzo

    Hānzo hails from the Kotan Republics. He is a ninja in service to the Jade Regent. His ninja clan is rumored to exist beyond the borders of the Republics (ninja are known of _in_ the Republics), though formally the Republics deny the existence of such …

All Tags